The Fallout TV series has made a triumphant return to Prime Video, and it's fair to say that audiences were delightfully shocked by the excellence of its first season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture different facets of the gamer's experience.
There was Lucy the vault dweller, attempting to do the right thing and learning that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his cult's dogma and creates a lot of havoc in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any sense of morality out in the radioactive badlands.
The show's first season conclusion revealed key information about those responsible for the nuclear war that trapped a population in underground vaults for an extended period. It also posed plenty of questions unanswered for the next installment – and, now, expectations are significantly higher.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says one of the series creators.
“Starting the initial season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We are thrilled with the feedback to the show, so now people are arriving with more enthusiasm and different expectations.”
The new season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the series, even if it was somewhat buggy at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much rewarding to translate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it does reference the gamer's experience.
The Fallout TV series is distinguished by its tangible quality – its creators insisted on real props and sets were constructed, echoing the improvised nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” observes another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to appear as if it’s tangible.”
In fact, virtually every element you see on-screen is physical, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly rather intimidating up close.
The Fallout series resonates because it is developed by accomplished storytellers who are also dedicated players, with the help of the visionaries behind the source material. This mutual respect for the world is evident in the finished show.
The second season is debuting on a weekly basis rather than as a binge-able batch, marking a change from the previous season. This schedule will create a altered viewing experience, a dynamic the creators themselves are excited to witness.
“It's richer, it’s bigger, it’s more humorous, it has a lot of surprises,” promises Howard. “I can't wait to seeing what people think.”
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